
Council's Judgment (16)
Council's Judgment
Sorcery
Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
When its power is threatened, the council speaks with a unified voice.
Illustrated by Kev Walker
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Council's Judgment (16)—
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Council's Judgment (16)
Council's Judgment
Sorcery
Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
When its power is threatened, the council speaks with a unified voice.
Illustrated by Kev Walker
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Description
Council's Judgment
Sorcery
Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
When its power is threatened, the council speaks with a unified voice.
Illustrated by Kev Walker
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast











