Foraging Wickermaw (256)
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Foraging Wickermaw (256)

Foraging Wickermaw (256)

Foraging Wickermaw

Artifact Creature — Scarecrow

When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
: Add one mana of any color. This creature becomes that color until end of turn. Activate only once each turn.

It feeds on beauty others have left behind.

Power: 1
Toughness: 3

Illustrated by Ron Spencer

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Foraging Wickermaw (256)
$1.00

Foraging Wickermaw (256)

Foraging Wickermaw

Artifact Creature — Scarecrow

When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
: Add one mana of any color. This creature becomes that color until end of turn. Activate only once each turn.

It feeds on beauty others have left behind.

Power: 1
Toughness: 3

Illustrated by Ron Spencer

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Foraging Wickermaw

Artifact Creature — Scarecrow

When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
: Add one mana of any color. This creature becomes that color until end of turn. Activate only once each turn.

It feeds on beauty others have left behind.

Power: 1
Toughness: 3

Illustrated by Ron Spencer